Platforms - PS3, X360
Genre - 3rd person action
Aust. Classification – MA15+
Publisher - Konami
A hero made immortal by demons centuries ago is now called upon in the present day to eradicate the forces of evil once more. You're Bryce and you can't die, hence the title of the game. Things and objects that would otherwise kill a normal human being he can use to his advantage like self combusting and falling to pieces.
The whole concept is a bloody fantastic one and the story has some good interaction and chemistry between the two main characters with some interesting demon designs. You purposefully fall apart or remove body parts to reach inaccessible areas like throwing your head to higher places or using it to roll through tunnels that a full able bodied human could not. A big part of the game requires you to do this, kind of like Samus turning into the ball for much the same purpose in Metroid the other M on the Wii. It is really cool and quite amusing to roll around as a head especially limping around with a head, legs, arms but no torso.
When limbs are inaccessible he can regenerate all or parts of his body with the press of the L stick and this, in general, takes between five to twenty seconds to charge up depending on how much of yourself has come apart and what enhancements you have made to him. Even being immortal doesn't mean your head is immune to being swallowed by demons and if this happens a simple, timed minigame is triggered to escape the bile, but failing this does mean regressing back to the last checkpoint.
Along with being able to bring down the house (literally) with destructible environments, the game also features excellent duel weapon wielding and of course collecting XP allows new abilities to be unlocked like, increasing Debri damage to enemies, permanent extra 20% XP gained, fire powered bullets, increases to weapons and jump, extra fast crawling and sprinting along with quite a few others. All practical and logical stuff really. Unfortunately though the essential snap aim/snaps the reticle to the nearest enemy is pretty much useless in most situations, only working when in Aim Mode and even then it just seems broken.
The lack of map is made up for with a press of a button to point you in the direction of the next objective. Although using this and the objection list in the menu (to see what is still needed to clear the level) are mostly fine but there were occasions when these were both inadequate tools and the pointer doesn't always indicate upper and lower levels correctly and so some kind of map or better guide would have been appreciated.
With detailed character models, visuals in general and some really nice cutscenes highlight not only the impressive graphics but also an excellent sense of humour as well and this overflows into the in-game banter between the two main characters especially. The same can't be said about the enemies though, as it just seemed to be the same ones getting regurgitated out of their shell like wombs over and over again, so their interest wanes quite quickly, but in saying that the bosses were all different and looked great. I loved the soundtrack with its mix up of both atmospheric and Megadeaths Guitar driven metal my ears were delighted, they are both superb and it enhances the mood and suits the style of the game perfectly.
In the multiplayer arena there are a few different game modes; Onslaught, Search and Rescue, Egg Hunt and Fragile Alliance with a variety of maps on which to play them. There are also a few characters to play as including Bryce and a younger version of himself, Alex and Arcadia and you can equip the abilities you have purchased in the campaign or buy more from here. Unfortunately I was only able to get a few quick games in at time of writing due long waiting times just to find a game. I found late at night EST was the best time to find people playing this game online.
As far as originality goes this game has it in spades but unfortunately the other negative aspects put a bit of a dampener on the game as a whole. Look, this may not be the turning point in gaming, or genre defining or the must have game of the year but dont lose your head, just because it may not live up to your expectactions, its a bit of 'armless fun and a good light entertainment romp.
Visually in-game it just lacked variety and the enemies were just five breeds rehashed over and over with only the bosses really adding a change to the enemy designs. It can become same old/same old after a while but there were enough other elements to keep my interest i.e. story, characters, falling to pieces and occassional witty banter, that I was still determined to see it through to the end. It is definitely worthy of a look in my opinion but maybe download the demo first to see if its your cup of tea, I certainly had some fun playing it. I would love to see a sequel with these flaws overcome and then I would be first in line to get it on release.For the final score and more, go to Maceman Reviews